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It would be a nice-to-have feature, but it requires lots of time to implement in a proper way. Unfortunately, I don't have enough time for it.
I'd like to keep this issue ticket opened, but please don't expect that I'll work on it.
By the way, do you have any experience on surround sound with Unity? I only tried it several years ago. I'm not sure how it works on the recent versions of Unity.
Understood; there currently doesn't seem to be an ideal HAP playback route for unity. Demolition HAP looked really good, but it's kind of abandoned and very broken with metal. It was also causing some build issues. AVPro with Directshow generally works fine, but it's not centered on frame-accurate playback and it seems inaccurate.
I haven't had much experienced on surround sound in Unity; the demolition hap plugin handles it based on all of Unity's sound preferences (5.1, 7.1, etc) if you wanted an example. I'm probably going to have to place each channel on its own audiosource and spatialize them since I need it to work with the head transform.
Hi, I love the frame accurate nature of your plugin, but wish it had audio. The use case is in content production.
I’d be looking for surround sound support.
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