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rc_api_init_start_session_request

Jamiras edited this page Apr 15, 2021 · 1 revision

Constructs an rc_api_request_t for starting a game session.

Syntax

int rc_api_init_start_session_request(
    rc_api_request_t* request,
    const rc_api_start_session_request_t* api_params
);

Parameters

request

The rc_api_request_t to construct.

api_params

Pointer to a rc_api_start_session_request_t object containing the parameters for the new game session.


struct rc_api_start_session_request_t
{
  const char* username;
  const char* api_token;
  unsigned game_id;
};

username

The name of the user making the request.

api_token

The API token generated by the login request for the user.

game_id

The unique identifier of the game for the new session.

Return value

If the function succeeds, the return value is RC_OK. Otherwise, the error code can be converted to a string using rc_error_str.

  • RC_INVALID_STATE - one or more required parameters was not provided.
  • RC_OUT_OF_MEMORY - enough memory could not be allocated to complete the operation.

Remarks

The rc_api_request_t must be destroyed by rc_api_destroy_request after the HTTP request has been made.

Minimum version: 10.0.0

See also

rc_api_destroy_request

rc_api_process_start_session_response

rc_api_destroy_start_session_response

rcheevos

rc_client

Integration guide

client

user

game

processing

rc_client_raintegration

Integration guide

rc_runtime

rhash

rapi

common

user

runtime

info

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