Fix build.gradle? #1098
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name: CI | |
on: | |
push: | |
branches: | |
- master | |
pull_request: | |
branches: | |
- master | |
jobs: | |
build-linux: | |
name: Build Linux | |
runs-on: ubuntu-latest | |
strategy: | |
matrix: | |
cxx: [g++-12, clang++-14] | |
include: | |
- cxx: g++-12 | |
cc: gcc-12 | |
- cxx: clang++-14 | |
cc: clang-14 | |
steps: | |
- uses: actions/checkout@v1 | |
- uses: actions/setup-node@v4 | |
with: | |
node-version: 18 | |
- name: apt update | |
run: sudo apt-get -o Acquire::Retries=3 update | |
- name: install opengl | |
run: sudo apt-get -o Acquire::Retries=3 install mesa-common-dev libgl1-mesa-dev libgl1-mesa-glx | |
- name: cmake | |
working-directory: dev | |
run: CXX=${{ matrix.cxx }} CC=${{ matrix.cc }} cmake -DCMAKE_BUILD_TYPE=Release -DLOBSTER_WERROR=ON . | |
- name: build | |
working-directory: dev | |
run: make -j4 | |
- name: test | |
run: bin/lobster tests/unittest.lobster | |
- name: upload build artifacts | |
uses: actions/upload-artifact@v4 | |
with: | |
name: Linux Lobster binary ${{ matrix.cxx }} | |
path: bin/lobster | |
- name: test cpp generation | |
run: bin/lobster --cpp tests/unittest.lobster | |
- name: cmake cpp output | |
working-directory: dev | |
# In addition to C++ out, build this one in Debug and without the engine for extra coverage. | |
# Removed -DLOBSTER_ENGINE=OFF for now as it interferes with builtin function checksumming. | |
run: CXX=${{ matrix.cxx }} CC=${{ matrix.cc }} cmake -DCMAKE_BUILD_TYPE=Debug -DLOBSTER_WERROR=ON -DLOBSTER_TOCPP=ON . | |
- name: build cpp output | |
working-directory: dev | |
run: make -j4 | |
- name: test cpp output | |
run: bin/compiled_lobster | |
- name: test lsp | |
run: cd dev/lsp && npm install && npm run test | |
build-windows: | |
name: Build Windows | |
runs-on: windows-2022 | |
steps: | |
- uses: actions/checkout@v1 | |
- name: Add msbuild to PATH | |
uses: microsoft/setup-msbuild@v2 | |
- name: build | |
working-directory: dev/lobster | |
run: msbuild.exe lobster.sln /p:Configuration=Release /p:Platform=x64 | |
- name: test | |
run: bin/lobster.exe tests/unittest.lobster | |
- name: test lsp | |
run: cd dev/lsp && npm install && npm test | |
- name: upload build artifacts | |
uses: actions/upload-artifact@v4 | |
with: | |
name: Windows Lobster binary | |
path: bin/lobster.exe | |
build-mac: | |
name: Build Mac | |
runs-on: ${{ matrix.os }} | |
strategy: | |
matrix: | |
include: | |
- os: macos-12 | |
artifact_name: Mac (Apple x64 Intel) Lobster binary | |
- os: macos-14 | |
artifact_name: Mac (Apple ARM Silicon) Lobster binary | |
steps: | |
- uses: actions/checkout@v1 | |
- name: cmake | |
working-directory: dev | |
run: sh build_osx.sh | |
- name: build | |
working-directory: dev/xcode-cmake | |
run: xcodebuild -toolchain clang -configuration Release -target lobster | |
- name: test | |
run: bin/lobster tests/unittest.lobster | |
- name: test lsp | |
run: | | |
cd dev/lsp | |
npm install | |
npm test | |
- name: upload build artifacts | |
uses: actions/upload-artifact@v4 | |
with: | |
name: ${{ matrix.artifact_name }} | |
path: bin/lobster | |
build-android: | |
name: Build Android (on Linux) | |
runs-on: ubuntu-latest | |
steps: | |
- uses: actions/checkout@v1 | |
- name: set up JDK 1.8 | |
uses: actions/setup-java@v2 | |
with: | |
java-version: '11' | |
distribution: 'zulu' | |
# Now we're first going to build the native Linux exe, so we can generate C++ code. | |
# Without engine should speed this up. | |
- name: cmake | |
working-directory: dev | |
run: CXX=clang++-14 CC=clang-14 cmake -DCMAKE_BUILD_TYPE=Release -DLOBSTER_WERROR=ON -DLOBSTER_ENGINE=OFF . | |
- name: build | |
working-directory: dev | |
run: make -j4 | |
# Generate C++ code. | |
- name: test cpp generation | |
run: bin/lobster --cpp tests/unittest.lobster | |
- name: build android | |
working-directory: dev/android-project | |
run: bash ./gradlew buildDebug | |
build-emscripten: | |
name: Build Wasm (on Linux) | |
runs-on: ubuntu-latest | |
steps: | |
- uses: actions/setup-python@v5 | |
with: | |
python-version: '3.x' | |
- uses: actions/checkout@v1 | |
- name: apt update | |
run: sudo apt-get -o Acquire::Retries=3 update | |
- name: install ninja | |
run: sudo apt-get -o Acquire::Retries=3 install ninja-build | |
- name: emsdk install | |
run: | | |
mkdir $HOME/emsdk | |
git clone --depth 1 https://github.com/emscripten-core/emsdk.git $HOME/emsdk | |
$HOME/emsdk/emsdk update-tags | |
$HOME/emsdk/emsdk install latest | |
$HOME/emsdk/emsdk activate latest | |
echo "$HOME/emsdk" >> $GITHUB_PATH | |
# Now we're first going to build the native Linux exe, so we can generate C++ code. | |
# Without engine should speed this up. | |
- name: cmake | |
working-directory: dev | |
run: CXX=clang++-14 CC=clang-14 cmake -DCMAKE_BUILD_TYPE=Release -DLOBSTER_WERROR=ON -DLOBSTER_ENGINE=OFF . | |
- name: build | |
working-directory: dev | |
run: make -j4 | |
# Generate C++ | |
- name: test cpp generation | |
run: bin/lobster --cpp tests/unittest.lobster | |
# Build. | |
- name: emcc-build cpp | |
run: | | |
source $HOME/emsdk/emsdk_env.sh | |
cd dev/emscripten && make -j4 |