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add splaytree feature to tree #154

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95 changes: 95 additions & 0 deletions README.md
Original file line number Diff line number Diff line change
Expand Up @@ -29,6 +29,7 @@ Implementation of various data structures and algorithms in Go.
- [AVLTree](#avltree)
- [BTree](#btree)
- [BinaryHeap](#binaryheap)
- [SplayTree](#spalytree)
- [Functions](#functions)
- [Comparator](#comparator)
- [Iterator](#iterator)
Expand Down Expand Up @@ -846,6 +847,100 @@ func main() {
}
```

#### SplayTree

<b>A polymorphic splay tree implementation in Go(lang)</b>

splay is defined around the <code>SplayTree</code> interface:

type SplayTree interface {
SetRoot(n *Node)
GetRoot() *Node
Ord(key1, key2 interface{}) int
}

Your <code>SplayTree</code> implementation must contain a <code>root *Node</code> where

type Node struct {
key interface{}
value interface{}
parent *Node
left *Node
right *Node
}

<code>SetRoot</code> and <code>GetRoot</code> are the getter and setter for root, and <code>Ord</code> is a method for
comparing keys must return 0 if key1 < key2, 1 if key1 == key2, or 2 if
key1 > key2 (for whatever definitions of <, ==, and > apply to your key type).

Here's an example assuming we have the splay directory in the same directory as
our project (a very similar example is given in <i>example.go</i>):

package main

import (
"./splay"
"fmt"
"unicode/utf8"
)

type Tree struct {
root *splay.Node
}

func (T *Tree) SetRoot(n *splay.Node) {
T.root = n
}

func (T *Tree) GetRoot() *splay.Node {
return T.root
}

// This Splay Tree will use strings as keys and strings as values
// It returns 0, 1, or 2 based on the lexical comparison of the key strings
func (T *Tree) Ord(key1, key2 interface{}) int {
for i := 0; i < len(key1.(string)); {
c1, j := utf8.DecodeRuneInString(key1.(string)[i:])
c2, _ := utf8.DecodeRuneInString(key2.(string)[i:])
if c1 < c2 {
return 0
} else if c1 > c2 {
return 2
}
i += j
}
if len(key1.(string)) < len(key2.(string)) {
return 0
} else if len(key1.(string)) == len(key2.(string)) {
return 1
} else {
return 2
}
}

func main() {
T := new(Tree)

splay.Insert(T, "hello", "world")
splay.Insert(T, "foo", "bar")
splay.Insert(T, "what's your name", "buddy?")
splay.Insert(T, "Goku says", "Kamehameha")
err := splay.Insert(T, "foo", "foo")
fmt.Println(err)

v := splay.Find(T, "Goku says")
fmt.Println(v)

splay.Print(T)

splay.Delete(T, "foo")
err = splay.Delete(T, "foo")
fmt.Println(err)

splay.Print(T)
}


## Functions

Various helper functions used throughout the library.
Expand Down
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