Visualization module for isosurfaces.
var createScene = require('gl-plot3d')
var createIsosurface = require('gl-isosurface3d')
var scene = createScene()
var width = 64
var height = 64
var depth = 64
var data = new Uint16Array(width*height*depth)
for (var z=0; z<depth; z++)
for (var y=0; y<height; y++)
for (var x=0; x<width; x++) {
var value = 1500 + 500 * (
Math.sin(3 * 2*Math.PI*(z/depth-0.5)) +
Math.cos(4 * 2*Math.PI*(x/width-0.5)) +
Math.sin(5 * 2*Math.PI*(h/height-0.5))
);
data[z*height*width + y*width + x] = value
}
var dims = [width, height, depth]
var bounds = [[0,0,0], [width, height, depth]]
var isoPlot = createIsosurface({
values: data,
dimensions: dims,
isoBounds: [1600, 2000],
vertexIntensityBounds: [1000, 2000],
smoothNormals: true,
isoCaps: true,
singleMesh: false,
colormap: 'portland',
capsColormap: 'jet'
}, bounds)
var mesh = createIsosurface.createTriMesh(gl, isoPlot)
var capMesh = createIsosurface.createTriMesh(gl, isoPlot.caps)
scene.add(mesh)
scene.add(capMesh)
Try out the example in your browser
npm i gl-isosurface3d
Creates an isosurface out of a 3D array.
-
params
is an object that has the following properties:values
(Required) An flattened 3D array of valuesdimensions
(Required) The dimensions of the arrayisoBounds
(Recommended) The range of values to envelop with the isosurface. Defaults to [1, Infinity], which creates an isosurface that has all values 1 and larger inside it.vertexIntensityBounds
(Optional) The range of values to map to [0..1] intensities. Defaults to the minimum and maximum values of the values array.smoothNormals
(Optional) Generate vertex normals for the isosurface. Defaults to false.isoCaps
(Optional) Generate caps for the isosurface. Defaults to false.singleMesh
(Optional) Merge isosurface and isocap meshes into a single mesh. Defaults to false, in which case the isocap mesh is stored in isoPlot.caps.colormap
Name of the colormap to use for coloring the isosurface.capsColormap
Name of the colormap to use for coloring the isocaps when using singleMesh = false. Defaults to the isosurface colormap.
-
bounds
is a bounds object that tells what part of the 3D array to display. It defaults to [[0, 0, 0], [width, height, depth]].
Returns An isosurface object that can be passed to isosurface3d.createTriMesh.
Creates a drawable out of the isosurface triangle data. This is a version of gl-mesh3d optimized for fast loading of unindexed triangle meshes.
-
params
is an object that has the following properties:gl
A reference to the WebGL contextpositions
(Required) Vertex positions array for the mesh, encoded as a flat Float32Array.vertexNormals
(Required) Vertex normals for the mesh, encoded as a flat Float32Array.vertexIntensity
Intensities of the vertices, used for intensity texture lookups.colormap
Name of the colormap to use for coloring the vertices.vertexIntensityBounds
intensity range for the colormapambientLight
ambient light color * intensitydiffuseLight
diffuse light color * intensityspecularLight
specular light colorlightPosition
location of lightroughness
surface roughnessfresnel
surface glossiness/"rim light" factoropacity
surface opacity
Returns A drawable object that can be drawn on the passed gl context with drawable.draw(cameraParams);
(c) 2013-2017 Mikola Lysenko, Ilmari Heikkinen. MIT License